Work at
Liquid Swords

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Why you should work with Liquid Swords

  • Liquid Swords are using Unreal Engine 5 to develop a single player third person action RPG that is set in a character-driven open world
  • We are a return to the simple times of game development. Straightforward creativity that is efficient and fun with no distraction. That means we create a game we love to play and proudly stand by
  • Studio will grow to 100 to maintain team cohesion, fluidity in taking action, and peak creativity. An environment where people know and trust each other
  • Liquid Swords utilize an open plan office at our new premises in Sickla, Stockholm. Decisions are made between the four walls and we are not bound by external publisher, partner or parties
  • We’re a modern employer that promises sustainable and flexible working hours, no crunch and minimal overtime. For remote working we operate within Central European Time (CET)
  • Core team has contributed to franchises like Just Cause, Battlefield, PayDay, GTA, Red Dead Redemption, Gears of War, Wolfenstein. Our game is a mature IP for the adult player where narrative is prioritized over monetization
  • Liquid Swords allocate time for iteration. We have AAA budget in finance but twice the normal time assigned for production - this ensures quality that is high, and experiences that are polished
  • We are a privately held company financed by industry veteran Christofer Sundberg - founder and CCO responsible for Just Cause IP
  • Do you develop your own games? No problem! Liquid Swords enables developers to create and profit from their own game dev, provided that it does not constitute a directly competing activity

Accepting Applications